56 cards found.

Exorcist

Creature Human Cleric   1 / 1   {W}{W} (2)

{1}{W}, {t}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.

This card is on the reserved list.


Color Identity: W,White
Printings:
The Dark (Rare)

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Formats:

Flare

Instant {2}{R} (3)

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
"In the forest, fires light the sky as black clouds unfold their weight."
—"Love Song of Night and Day"



Color Identity: R,Red
Printings:
Mirage (Common)

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Fumarole

Sorcery {3}{B}{R} (5)

As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
"Too many of us have died in the explosions that wrack these hills."
—Klazina Jansdotter, Leader of the Order of the Sacred Torch



Color Identity: B,R,Black,Red
Printings:
Ice Age (Uncommon)

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Game of Chaos

Sorcery {R}{R}{R} (3)

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.



Color Identity: R,Red
Printings:
Treasure Chest (Rare)

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Goblin Caves

Enchantment Aura   {1}{R}{R} (3)

Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.



Color Identity: R,Red
Printings:
The Dark (Common)

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Gravebind

Instant {B} (1)

Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
One foot in the grave,
firmly planted.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Ice Age (Rare)

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Grazing Kelpie

Creature Beast   2 / 3   {3}{G/U} (4)

{G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: G,U,Green,Blue
Printings:
Eventide (Common)

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Harmattan Efreet

Creature Efreet   2 / 2   {2}{U}{U} (4)

Flying
{1}{U}{U}: Target creature gains flying until end of turn.
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face."
—Tarub, Suq'Ata sailor



Color Identity: U,Blue
Printings:
Mirage (Uncommon)

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High Tide

Instant {U} (1)

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.



Color Identity: U,Blue
Printings:
IDW Comics 2013 (Rare)

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Holy Light

Instant {2}{W} (3)

Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." —The Book of Tal



Color Identity: W,White
Printings:
The Dark (Common)

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Formats:

Hungry Spriggan

Creature Goblin Warrior   1 / 1   {2}{G} (3)

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.



Color Identity: G,Green
Printings:
Shadowmoor (Common)

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Hurr Jackal

Creature Jackal   1 / 1   {R} (1)

{t}: Target creature can't be regenerated this turn.



Color Identity: R,Red
Printings:
Fourth Edition Foreign Black Border (Rare)

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Icatian Infantry

Creature Human Soldier   1 / 1   {W} (1)

{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"Never Surrender"
—Motto carved into a fragment of an Icatian wall



Color Identity: W,White
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Icatian Moneychanger

Creature Human   {W} (1)

Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.



Color Identity: W,White
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Icatian Priest

Creature Human Cleric   1 / 1   {W} (1)

{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.



Color Identity: W,White

Infernal Denizen

Creature Demon   5 / 7   {7}{B} (8)

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.
{t}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Ice Age (Rare)

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Leshrac's Sigil

Enchantment {B}{B} (2)

Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

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Light of Day

Enchantment {3}{W} (4)

Black creatures can't attack or block.
"I do not miss sunlight. The very memory of it burns my eyes."
—Volrath



Color Identity: W,White
Printings:
Tempest (Uncommon)

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Merseine

Enchantment Aura   {2}{U}{U} (4)

Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.



Color Identity: U,Blue
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Mind Whip

Enchantment Aura   {2}{B}{B} (4)

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
"A mind in agony is a sparrow without wings." —Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Ice Age (Rare)

Foreign Names:

Formats:

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Bummer

56 cards found.